Forest is run from the Custom menu under the Objects tab in Modeller.
Put the landscape object in a background layer and select the forground
layer where you want the resulting forest object. The plugin also
needs to have one empty layer in addition to one background and one foreground
layer.
Plugin interface
The plugin interface contains the following parameters:
Steep angle: Trees will not be planted on surfaces steeper than
this angle (in degrees).
Shoreline: Trees will not be planted below this height.
Use this when the landscape has a waterline and you do not want underwater
trees.
Subdivide level: If this parameter is set to 0, one tree will
be planted at each point in the landscape geometry. If this makes
the distance between trees too large, set the subdivide level to
1 or higher. This will subdivide the landscape before using the points
to plant trees. The plugin uses the standard Subdivide Flat command
to do this. Note that subdividing may take a long time.
Plant low poly trees: If this parameter is selected, simple trees
will be planted. These trees are actually 3-sided cones. Used
with a proper clip map this will be ok for distant forests. If this
parameter is not selected, the result of running the plugin is a geometry
of points where the trees should have been. There are no points below
the water line, and the steep surfaces have been removed. Use this
with LW-Point-Clone+ in the Tools-Custom menu to plant your own trees.
Tree height: The height of the low poly trees.
Tree radius: The radius of the low poly trees.
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